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1. New anti SC role for BO - in Player Features and Ideas Discussion [original thread]
Tweaking Black Ops to be a supercap counter does seem pretty stupid for all of the above reasons. Though if the do OP black ops, it means I probably get two+ years until they fix it :) My tweak for supercaps would be that any repairs get run thro...
- by Recursa Recursion - at 2011.07.20 13:58:00
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2. Super Carrier Balance - Drone Bandwidth ECM - in Player Features and Ideas Discussion [original thread]
You could apply a stacking penalty to multiple ECM drone B/W, i.e. say a hit of 30% of Drone B/W yields 100 MB -> 70 MB (100-100*.3=70) -> (70-70*.3=49), etc. to make it hard to effectively entirely remove the drone B/W via excessive ECM. T...
- by Recursa Recursion - at 2011.06.20 16:03:00
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3. MAKE Remote Rep mods stackable... - in Player Features and Ideas Discussion [original thread]
An amusing but perhaps ineffective way would be to apply resistance to incoming RR. It cuts down on the amplification of the high resist buffer tank setups (Drakes, Abaddons, etc.).
- by Recursa Recursion - at 2011.06.11 04:10:00
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4. Anti-Leadership, aka the Chaos Bubble - in Player Features and Ideas Discussion [original thread]
The basic idea would be to have a class of ship (T2 battlecruiser) that could either through a focus script (low sec, high sec) or without a script to create an effect (termed Chaos Bubble) that would reduce ship attributes similar to the inverse ...
- by Recursa Recursion - at 2011.06.08 21:16:00
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5. Team BFF, please give us POS Onlining Queue - in Player Features and Ideas Discussion [original thread]
Originally by: Syndic Thrass Slight change? I say anchor instantly and add the anchor time to online. Essentially, dane amount of time but you can anchor how you want, set to online and go work on the next one. Because of this jump bridge...
- by Recursa Recursion - at 2011.05.27 12:50:00
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6. The Best Anti-Blob Solution of All Time! - in Player Features and Ideas Discussion [original thread]
So basically I take a Hellcat fleet and toss on Turret Disruptors on the Abaddons to target the Guardians? This really just seems to put an exclamation point on Logis FTW! It would probably be helpful to walk through a typical Hellcat or Drake /...
- by Recursa Recursion - at 2011.05.25 17:53:00
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7. POS Death Bubble - in Player Features and Ideas Discussion [original thread]
Purpose: To encourage / force fights of caps and / or super caps What is It: An individual with POS configuration rights (to offline the POS) may elect to effectively trade the POS strontium and shield for a giant bubble that stays up until eit...
- by Recursa Recursion - at 2011.05.25 17:33:00
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8. The Best Anti-Blob Solution of All Time! - in Player Features and Ideas Discussion [original thread]
As Ender noted, yay Logi boost defensive ball of fury with an added dose of a secondary fleet that locks the first ball of Logis in a menacing manner It is pretty simple, roams are always going to turn into blobby blobs unless you can do somethin...
- by Recursa Recursion - at 2011.05.25 16:58:00
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9. LOGI's are killing the game or rather not - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast Okay, a couple of points here. 3. You mentioned nothing about carriers. Go ahead and remove logistics from the game.. and now you'll have 150 carriers on the field providing both logistics and DPS, making this even ...
- by Recursa Recursion - at 2011.04.29 16:29:00
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10. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Pretty sweet, the Personal Industry Array nicely covers the material and slot bottleneck as well as dodging the POS / slot access issue. While it does not help with farming, you could blend it with something like the player-based Incursions.
- by Recursa Recursion - at 2011.04.25 13:11:00
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11. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Originally by: Bagehi Edited by: Bagehi on 21/04/2011 14:41:40 Originally by: Sir Drake +1 Its just too easy getting all the stuff needed from empire. Boosting local 0.0 production can only be achieved by making outside resour...
- by Recursa Recursion - at 2011.04.21 15:24:00
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12. Jump Bridges - in Assembly Hall [original thread]
Mynas, you sir are a genius.
- by Recursa Recursion - at 2011.04.21 03:59:00
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13. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
With all of the Ihub magic though, you have to ask, what makes it worthwhile for the system users to band up a fleet and fight? The frustrating part for the farmers is that once you get anywhere close to targets due to alliance / coalition intel c...
- by Recursa Recursion - at 2011.04.21 03:53:00
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14. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Damn straight Bagdon. It is not an option to use POS' as the access control in POS' pretty much prevents anyone but a trusted core from producing things at the POS. I think the main issues for nullsec indy really boil down to copious amounts of ...
- by Recursa Recursion - at 2011.04.20 16:23:00
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15. Summit Topic: POS Misery - in Assembly Hall [original thread]
Couple of things from both Empire and null-sec experiences with POS setup / tear down: - Role management for POS' is terrible and offers far too coarse of roles. Jobs should be able to be queued by the individual not just by the corp. - Standin...
- by Recursa Recursion - at 2011.04.19 19:03:00
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16. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Putting on my indy hat from 0.0: - Echoing the earlier comment, there are simply not enough low end roids in 0.0 to make a dent into the amount of Trit / Pyer / Mex necessary for production. Whoo, 100k Veldspar roids in the Grav spawns, yeah? For...
- by Recursa Recursion - at 2011.04.19 17:38:00
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17. [idea] 0.0 Small gang warfare objectives: player created incursions - in Player Features and Ideas Discussion [original thread]
Part of the twist too is that it becomes an effective bot squashing mechanism. Rat strengthening / player weakening would neut the viability of many of the bots, be those bots for mining or ratting.
- by Recursa Recursion - at 2011.04.01 17:00:00
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18. [idea] 0.0 Small gang warfare objectives: player created incursions - in Player Features and Ideas Discussion [original thread]
Thumbs up as well. I think it adds a nice touch for small gang warfare. A few comments / questions: - What about the drone regions? Does their loot just get reduced by X%? - The mechanics of the raiding ships (who is in it / present) might be a...
- by Recursa Recursion - at 2011.03.30 20:41:00
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19. Capital Force Field I (Or a little something something for the Rorq) - in Player Features and Ideas Discussion [original thread]
Don't Rorqs already have a restriction on what ships can be in their SMA?
- by Recursa Recursion - at 2011.03.29 15:56:00
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20. Suggestion to limit sov war fleet sizes - in Player Features and Ideas Discussion [original thread]
How do you distinguish between attackers and defenders? Is it standings? How can you prevent gaming of the artificial limit?
- by Recursa Recursion - at 2011.03.29 15:54:00
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